﻿using UnityEngine;

public class EmptyGrid : Grid
{
    Texture cc = GameManager.gamemanager.caodi;
    public override void Showme()
    {
        GUI.Box(new Rect(ix * isize + iwidth, iy * isize + iwidth, isize, isize), cc);
    }

    public override bool isDead
    {
        get
        {
            return false;
        }
    }
}
